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D and d 5e conjure animals
D and d 5e conjure animals






#D and d 5e conjure animals Pc#

Planar Binding, or Create Undead (wight) + Geas + Mass Suggestion) or conventional means (bribe the hobgoblins 1 gp/day each to abandon the BBEG and join the PC team). The long and the short of it is that summoning spells are terrific in 5E (moreso for druids than for wizards actually), and so are any kind of minion, whether those minions are generated via spells (e.g. I do have a question though: are there any ways to improve upon this build? Is there a non-concentration spell I'm not thinking of that would make an enemy take extra damage from all sources? Or maybe a class feature worth multiclassing into? With this many summoned creatures attacking an enemy, even an extra 1d4 damage from all sources would make a big difference.Īlternately, you could just create a bunch of skeletons and zombies (or mice from your local animal shelter, or any other creature) and turn them all into rhinos and dire wolves using Wish: Animal Shapes. Not sure if it's worth it with the other conjuration options around, but at least the DM can't call the shot there. And of course, I'd always have Conjure Elemental available too. But even an army of 24 crappy pixies can wreak a hell of a lot of havoc, and they'd have 31x their standard HP lol. I'm assuming the DM will pick random animals, minor elementals, fey, woodland beings, and celestials, so I doubt I'll get so lucky. I can kite and, if an enemy chases me, they take 32 attacks of opportunity. And with Focused Conjuration, I can't lose concentration on them. If I use Wish to cast Conjure Animals and pick CR 1/4 and the DM gives me 8 * 4 = 32 Giant Poisonous Snakes, I'd have summoned 32 * (11 HP + 30 tempHP) = 1312 HP worth of creatures that do an average of 6.5 piercing + 7.5 poison = 14 damage * 32 = 448 damage a round, and they all have +6 to hit mind you. Still, if the DM is game, the potential is there for some serious damage. The downside to this build is that the conjured creatures are up to the DM and that it says the words "or lower" when choosing a CR rating. Note again that casting them via Wish means they're being cast with a 9th level slot-it just specifies that a spell of 8th level or lower be cast, which is pretty much every conjure creature spell. But they can cast pretty much all of them via Wish at level 17.

d and d 5e conjure animals

Note that Conjuration Wizards don't get some of the conjure creature spells by default. The various conjure creature spells usually allow for many creatures of a lower CR to be summoned, so they would benefit more from the temp HP.

d and d 5e conjure animals

I wanted to build a Conjuration Wizard around the Focused Conjuration (can't lose concentration on conjuration spells) and Durable Summons features (+30 temp HP to each conjured creature).






D and d 5e conjure animals